top of page

Space Station Telos


Space Station Telos was created in the Unreal Engine. I created Space Station Telos with an friend in one of my Game Design Classes at George Mason University. We created the game in the span of 3 weeks, and we worked hard in order to create a fun, sci-fi shooter experience. The most fun parts of the development process were creating the puzzles and the story bits, including the opening crawl and the communications from the player's comrade.

Background Image by pikisuperstar on Freepik
bottom of page